Exercise & Movement

Dice Spinner
Dice Spinner is a versatile game that comes in two versions—a team-building connection starter and a fitness-focused challenge. Both versions are designed to promote quick thinking, teamwork, and a bit of physical activity, making it a great way to break the ice or add a fitness kick to your gathering.
Dice Spinner is a versatile game that comes in two versions—a team-building connection starter and a fitness-focused challenge. Both versions are designed to promote quick thinking, teamwork, and a bit of physical activity, making it a great way to break the ice or add a fitness kick to your gathering.
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Space Invaders
Inspired by the classic arcade game Space Invaders, Space Invaders – Family Edition is a movement-based game where teams roll dice to target and eliminate invader icons. As you score points, you also tackle fun fitness challenges. The aim is to score the most points within the set time, all while working together and staying active.
Inspired by the classic arcade game Space Invaders, Space Invaders – Family Edition is a movement-based game where teams roll dice to target and eliminate invader icons. As you score points, you also tackle fun fitness challenges. The aim is to score the most points within the set time, all while working together and staying active.
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Dice Combos
Dice Combos – Family Edition is a partner-based game that blends fitness challenges with strategic dice rolling. The goal is to work as a team to complete exercises and accumulate the highest number of points within a ten-minute timeframe.
Dice Combos – Family Edition is a partner-based game that blends fitness challenges with strategic dice rolling. The goal is to work as a team to complete exercises and accumulate the highest number of points within a ten-minute timeframe.
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Dice Cricket
Dice Cricket – Family Edition is a cricket-themed dice game where pairs compete to score runs by rolling a six-sided dice. Each roll translates into runs or an ‘out’ and comes with a corresponding exercise, blending chance with physical activity for a fun, interactive experience.
Dice Cricket – Family Edition is a cricket-themed dice game where pairs compete to score runs by rolling a six-sided dice. Each roll translates into runs or an ‘out’ and comes with a corresponding exercise, blending chance with physical activity for a fun, interactive experience.
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Yahtzee
To engage participants in a fun, fitness-based version of Yahtzee where teams roll dice, score points in designated categories, and perform corresponding exercises. With each round and a team run between rolls, the game combines strategic play with physical activity, and the team with the highest score at the end wins.
To engage participants in a fun, fitness-based version of Yahtzee where teams roll dice, score points in designated categories, and perform corresponding exercises. With each round and a team run between rolls, the game combines strategic play with physical activity, and the team with the highest score at the end wins.
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Area Dice Challenge
Area Dice Challenge is a strategic and educational game that blends maths skills with physical exercise. Two players compete to cover the most area on a game grid by rolling dice and calculating the area of rectangles. After marking their area, they perform exercises corresponding to the size of the area they covered. The game encourages both cognitive and physical engagement in a fun, competitive format.
Area Dice Challenge is a strategic and educational game that blends maths skills with physical exercise. Two players compete to cover the most area on a game grid by rolling dice and calculating the area of rectangles. After marking their area, they perform exercises corresponding to the size of the area they covered. The game encourages both cognitive and physical engagement in a fun, competitive format.
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Card Memory Lane
Card Memory Lane is a team-based physical and memory challenge inspired by the classic ‘Memory’ card game. Pairs or teams work together to find and collect cards from a chosen suit in sequential order (Ace to King), using both physical agility and cognitive recall.
Card Memory Lane is a team-based physical and memory challenge inspired by the classic ‘Memory’ card game. Pairs or teams work together to find and collect cards from a chosen suit in sequential order (Ace to King), using both physical agility and cognitive recall.
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Ten of a Kind
Ten of a Kind is a dynamic dice-rolling game where individuals or teams aim to have all ten dice show the same number. With each roll accompanied by a fun exercise, the game tests both luck and physical ability, making it a well-rounded challenge that promotes fitness, strategy, and perseverance.
Ten of a Kind is a dynamic dice-rolling game where individuals or teams aim to have all ten dice show the same number. With each roll accompanied by a fun exercise, the game tests both luck and physical ability, making it a well-rounded challenge that promotes fitness, strategy, and perseverance.
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Dice Car Racing
Dice Car Racing – Family Edition is a team-based game that blends physical activity with the excitement of dice rolling to simulate a car race. Teams compete to move their ‘dice car’ across the finish line first by performing exercises corresponding to dice rolls, promoting fitness, teamwork, and friendly competition.
Dice Car Racing – Family Edition is a team-based game that blends physical activity with the excitement of dice rolling to simulate a car race. Teams compete to move their ‘dice car’ across the finish line first by performing exercises corresponding to dice rolls, promoting fitness, teamwork, and friendly competition.
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Getting Dicey With It
Getting Dicey With It is a fun, interactive dice game played in pairs that combines chance with fitness challenges. Players predict whether the sum of two dice rolls will be odd or even, earning points for correct predictions and performing physical exercises when they’re wrong. A twist involving doubles lets teams steal points, adding extra strategy and excitement.
Getting Dicey With It is a fun, interactive dice game played in pairs that combines chance with fitness challenges. Players predict whether the sum of two dice rolls will be odd or even, earning points for correct predictions and performing physical exercises when they’re wrong. A twist involving doubles lets teams steal points, adding extra strategy and excitement.
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Fibbers Dice
Fibbers Dice is a fun, engaging game that mixes physical exercise with mental strategy. In teams, players roll dice, then decide whether to truthfully report their total or bluff about it. The opposing team can choose to accept the total or accuse them of fibbing. Depending on the outcome, teams perform a specific exercise, with rewards for accurate play and “punishment” for unsuccessful bluffs or false accusations. The game is played over several rounds, and the overall winner is the team that successfully uses strategy and teamwork to outplay the opposition.
Fibbers Dice is a fun, engaging game that mixes physical exercise with mental strategy. In teams, players roll dice, then decide whether to truthfully report their total or bluff about it. The opposing team can choose to accept the total or accuse them of fibbing. Depending on the outcome, teams perform a specific exercise, with rewards for accurate play and “punishment” for unsuccessful bluffs or false accusations. The game is played over several rounds, and the overall winner is the team that successfully uses strategy and teamwork to outplay the opposition.
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Deck of Cards Racing
Deck of Cards Racing is a team-based exercise game that combines the excitement of card drawing with physical activity and strategic teamwork. Each team, representing a suit of playing cards, competes to advance their “ace” along a racecourse by performing exercises determined by the drawn cards and sharing moments of gratitude. The goal is for a team’s “ace” to cross the finish line first, all while fostering a positive and energetic group dynamic.
Deck of Cards Racing is a team-based exercise game that combines the excitement of card drawing with physical activity and strategic teamwork. Each team, representing a suit of playing cards, competes to advance their “ace” along a racecourse by performing exercises determined by the drawn cards and sharing moments of gratitude. The goal is for a team’s “ace” to cross the finish line first, all while fostering a positive and energetic group dynamic.
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Spring Carnival Racing
Spring Carnival Racing – Family Edition is a fitness challenge modelled as a race, where participants complete various exercises at ten stations set along a track. After finishing the exercise at each station, players roll a six-sided dice to determine their next move—whether to advance, stay, or move back—until they reach the finish line. The game combines physical activity with the excitement of chance, encouraging both endurance and strategic adaptability.
Spring Carnival Racing – Family Edition is a fitness challenge modelled as a race, where participants complete various exercises at ten stations set along a track. After finishing the exercise at each station, players roll a six-sided dice to determine their next move—whether to advance, stay, or move back—until they reach the finish line. The game combines physical activity with the excitement of chance, encouraging both endurance and strategic adaptability.
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Running Dice
Running Dice is a team-based fitness game where participants roll a dice and perform specific exercises at designated stations based on the number rolled. The aim is to complete as many rounds as possible within a set timeframe, with each round increasing the number of repetitions, thereby promoting fitness, endurance, and strategic teamwork.
Running Dice is a team-based fitness game where participants roll a dice and perform specific exercises at designated stations based on the number rolled. The aim is to complete as many rounds as possible within a set timeframe, with each round increasing the number of repetitions, thereby promoting fitness, endurance, and strategic teamwork.
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Full Deck Flip
Full Deck Flip is a fast-paced, physical challenge that uses a deck of playing cards to dictate workout exercises. Each card’s suit corresponds to a specific exercise, and the goal is to complete the entire deck as quickly as possible. The game adds an element of unpredictability and friendly competition to fitness routines while promoting overall physical endurance and fun.
Full Deck Flip is a fast-paced, physical challenge that uses a deck of playing cards to dictate workout exercises. Each card’s suit corresponds to a specific exercise, and the goal is to complete the entire deck as quickly as possible. The game adds an element of unpredictability and friendly competition to fitness routines while promoting overall physical endurance and fun.
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Build Em Up Cards
Build Em Up Cards is a team-based, high-energy game where participants run to collect playing cards from a distant deck and then perform exercises corresponding to each card. The aim is to accumulate the highest number of cards and complete the associated exercises within a set timeframe or before the deck runs out. As a fun finale, teams can use their collected cards to build the tallest card tower.
Build Em Up Cards is a team-based, high-energy game where participants run to collect playing cards from a distant deck and then perform exercises corresponding to each card. The aim is to accumulate the highest number of cards and complete the associated exercises within a set timeframe or before the deck runs out. As a fun finale, teams can use their collected cards to build the tallest card tower.
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Duck Duck Dice
Duck Duck Dice – Family Edition is a fun, interactive dice game that combines luck, strategy, and fitness. Players (or teams) predict whether their dice roll will match the "Boss Dice" by either matching its value or reaching the required sum through addition. Correct predictions earn points and allow players to hold a plank, while incorrect guesses result in completing ten reps of a fun exercise (e.g., squats, lunges, sit-ups, leg raises, plank jacks, mountain climbers, push-ups, squat thrusters, burpees, or squat jumps). The goal is to accumulate the highest score over several rounds, promoting quick thinking, physical activity, and teamwork.
Duck Duck Dice – Family Edition is a fun, interactive dice game that combines luck, strategy, and fitness. Players (or teams) predict whether their dice roll will match the "Boss Dice" by either matching its value or reaching the required sum through addition. Correct predictions earn points and allow players to hold a plank, while incorrect guesses result in completing ten reps of a fun exercise (e.g., squats, lunges, sit-ups, leg raises, plank jacks, mountain climbers, push-ups, squat thrusters, burpees, or squat jumps). The goal is to accumulate the highest score over several rounds, promoting quick thinking, physical activity, and teamwork.
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Magical 21
Magical 21 is a dice-based game that combines quick math, strategic decision-making, and physical activity. Players roll two six-sided dice to accumulate a total score, aiming to reach exactly 21 points without going over. They must decide whether to roll again or hold their current total, weighing the risks and rewards of each decision. After each round, a fitness challenge is performed based on the outcome. The game is designed to boost mental agility and physical fitness while fostering friendly competition and good sportsmanship.
Magical 21 is a dice-based game that combines quick math, strategic decision-making, and physical activity. Players roll two six-sided dice to accumulate a total score, aiming to reach exactly 21 points without going over. They must decide whether to roll again or hold their current total, weighing the risks and rewards of each decision. After each round, a fitness challenge is performed based on the outcome. The game is designed to boost mental agility and physical fitness while fostering friendly competition and good sportsmanship.
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Old McDonald Had a Fitness Farm
To enjoy a family-friendly activity that blends storytelling with physical exercises, encouraging movement, imagination, and togetherness.
To enjoy a family-friendly activity that blends storytelling with physical exercises, encouraging movement, imagination, and togetherness.
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Alice In Wonderland Movement Adventure
Embark on a family adventure through "Alice in Wonderland," combining storytelling with physical movement. This activity encourages families to act out scenes from the story, promoting both creativity and physical fitness.
Embark on a family adventure through "Alice in Wonderland," combining storytelling with physical movement. This activity encourages families to act out scenes from the story, promoting both creativity and physical fitness.
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Magic Fives
To be the first player to roll all five dice into the same Magic Number, completing fun movement challenges along the way for every die that doesn’t match your goal!
To be the first player to roll all five dice into the same Magic Number, completing fun movement challenges along the way for every die that doesn’t match your goal!
Button TextChair Tennis
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