Quick & Easy

Chair Tennis

Chair Tennis is a simple yet engaging game perfect for small spaces. It involves two players, a tennis ball (or any suitable ball), and a chair. The aim is to score points by bouncing the ball over the chair so that it lands between the chair and your opponent.

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Chair Tennis is a simple yet engaging game perfect for small spaces. It involves two players, a tennis ball (or any suitable ball), and a chair. The aim is to score points by bouncing the ball over the chair so that it lands between the chair and your opponent.

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21 Reasons to Smile

To engage family members in a fun, movement-based game that combines strategy, laughter, and physical exercise. The goal is to cleverly count squats so that you avoid being the player forced to say “21.”

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To engage family members in a fun, movement-based game that combines strategy, laughter, and physical exercise. The goal is to cleverly count squats so that you avoid being the player forced to say “21.”

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Drawing Animals On Your Head

Drawing Animals On Your Head is a humorous icebreaker designed to lighten the mood and spark creativity. The aim is for each participant to draw their favourite animal on a piece of paper held on their head, then have the group guess what they attempted to draw—all in good fun, with no competitive pressure.

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Drawing Animals On Your Head is a humorous icebreaker designed to lighten the mood and spark creativity. The aim is for each participant to draw their favourite animal on a piece of paper held on their head, then have the group guess what they attempted to draw—all in good fun, with no competitive pressure.

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Get Seven Bounces

Get Seven Bounces is an engaging and challenging coordination game played in pairs. The aim is to bounce a table tennis ball on a flat surface a specific number of times—working up to exactly seven bounces before the ball reaches your partner.

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Get Seven Bounces is an engaging and challenging coordination game played in pairs. The aim is to bounce a table tennis ball on a flat surface a specific number of times—working up to exactly seven bounces before the ball reaches your partner.

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Gratitude Counting

Gratitude Counting is an engaging activity that blends physical movement, sequential counting, and reflective gratitude. The aim is to achieve higher counts through focused teamwork while sharing positive reflections on aspects of life, such as the people, skills, experiences, and everyday joys that bring gratitude.

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Gratitude Counting is an engaging activity that blends physical movement, sequential counting, and reflective gratitude. The aim is to achieve higher counts through focused teamwork while sharing positive reflections on aspects of life, such as the people, skills, experiences, and everyday joys that bring gratitude.

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Happy Face Mean Face

Happy Face Mean Face is designed to kick off any family session with a burst of laughter, energy, and excitement. Through a mix of fun physical actions and matching facial expressions, this game promotes quick thinking, coordination, and a great sense of togetherness.

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Happy Face Mean Face is designed to kick off any family session with a burst of laughter, energy, and excitement. Through a mix of fun physical actions and matching facial expressions, this game promotes quick thinking, coordination, and a great sense of togetherness.

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Head Shoulders Knee Cone

Head Shoulders Knee Cone is a fast-paced, energising game designed to kick off any family gathering or session. By combining quick thinking with physical movement, it helps build agility, coordination, and positive social interaction—all while having a blast.

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Head Shoulders Knee Cone is a fast-paced, energising game designed to kick off any family gathering or session. By combining quick thinking with physical movement, it helps build agility, coordination, and positive social interaction—all while having a blast.

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Jump Spin Shot

Jump Spin Shot is a dynamic, engaging warm-up icebreaker that combines physical movement with quick mental maths. The goal is to rapidly calculate the product of the numbers displayed by both players after a coordinated jump and spin, earning points for speed and accuracy.

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Jump Spin Shot is a dynamic, engaging warm-up icebreaker that combines physical movement with quick mental maths. The goal is to rapidly calculate the product of the numbers displayed by both players after a coordinated jump and spin, earning points for speed and accuracy.

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Left Right Up Down

Left Right Up Down is a high-energy, interactive game that combines quick decision-making with physical movement. Players face off in pairs to guess and match directional cues, with winning rounds resulting in exercise challenges. The game’s focus is on fun, fitness, and fostering social connections through playful competition.

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Left Right Up Down is a high-energy, interactive game that combines quick decision-making with physical movement. Players face off in pairs to guess and match directional cues, with winning rounds resulting in exercise challenges. The game’s focus is on fun, fitness, and fostering social connections through playful competition.

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Legs 11

Legs 11 is a fast-paced, connection game where groups of three aim to collectively display exactly eleven fingers in unison—without prior communication—to score points. The game emphasises teamwork, quick thinking, and joyful celebration.

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Legs 11 is a fast-paced, connection game where groups of three aim to collectively display exactly eleven fingers in unison—without prior communication—to score points. The game emphasises teamwork, quick thinking, and joyful celebration.

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Look Up & Down

Look Up & Down is a vibrant icebreaker fitness game that energises groups while fostering connections. By following directional cues and making eye contact with different players, participants earn points and complete fun physical challenges. The aim is to build a positive, interactive atmosphere and create opportunities for group bonding before starting any session.

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Look Up & Down is a vibrant icebreaker fitness game that energises groups while fostering connections. By following directional cues and making eye contact with different players, participants earn points and complete fun physical challenges. The aim is to build a positive, interactive atmosphere and create opportunities for group bonding before starting any session.

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One Two Three

One Two Three – Family Edition is a fun, energising game designed to kick off any family session with laughter, a bit of exercise, and positive vibes. It combines counting with creative movements, getting everyone active and ready for a day filled with connection and joy.

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One Two Three – Family Edition is a fun, energising game designed to kick off any family session with laughter, a bit of exercise, and positive vibes. It combines counting with creative movements, getting everyone active and ready for a day filled with connection and joy.

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Paper Scissor Rock Split

Paper Scissor Rock Split is a twist on the classic rock-paper-scissors game that incorporates balance and physical coordination. The aim is to outsmart and outbalance your opponent by strategically choosing your hand gesture while maintaining your stability, eventually forcing your opponent to lose their balance.

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Paper Scissor Rock Split is a twist on the classic rock-paper-scissors game that incorporates balance and physical coordination. The aim is to outsmart and outbalance your opponent by strategically choosing your hand gesture while maintaining your stability, eventually forcing your opponent to lose their balance.

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Set Go

Set Go – Family Edition is a dynamic icebreaker designed to energise and engage everyone with a fast-paced warm-up activity. Players quickly calculate the total number of fingers shown and aim to be the first to announce the correct sum, blending quick thinking with a bit of physical movement.

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Set Go – Family Edition is a dynamic icebreaker designed to energise and engage everyone with a fast-paced warm-up activity. Players quickly calculate the total number of fingers shown and aim to be the first to announce the correct sum, blending quick thinking with a bit of physical movement.

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Tennis Ball Targets

Tennis Ball Target is a dynamic, competitive game that combines physical activity with precision and strategy. The goal is to throw a tennis ball at a target made up of concentric rings—scoring more points for landing closer to the bullseye—and then complete the corresponding exercise based on the points scored. The team or individual with the highest score at the end wins.

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Tennis Ball Target is a dynamic, competitive game that combines physical activity with precision and strategy. The goal is to throw a tennis ball at a target made up of concentric rings—scoring more points for landing closer to the bullseye—and then complete the corresponding exercise based on the points scored. The team or individual with the highest score at the end wins.

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Three is a Crowd

Three is a Crowd is a cooperative counting game where family members work together to count as high as possible while following special ‘buzz’ rules. The aim is to foster teamwork, quick thinking, and concentration in a fun and engaging way.

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Three is a Crowd is a cooperative counting game where family members work together to count as high as possible while following special ‘buzz’ rules. The aim is to foster teamwork, quick thinking, and concentration in a fun and engaging way.

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Yay Nay Let's Stay

Yay Nay Let's Stay is an energising icebreaker that gets participants moving, laughing, and focusing together. Through a series of fun directional commands—jumping forward ("Yay"), jumping backward ("Nay"), and completing a 180-degree spin ("Let's Stay")—the game promotes physical fitness, quick decision-making, and group teamwork in a playful setting.

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Yay Nay Let's Stay is an energising icebreaker that gets participants moving, laughing, and focusing together. Through a series of fun directional commands—jumping forward ("Yay"), jumping backward ("Nay"), and completing a 180-degree spin ("Let's Stay")—the game promotes physical fitness, quick decision-making, and group teamwork in a playful setting.

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Numbers, Numbers, Numbers

Numbers, Numbers, Numbers is a dynamic icebreaker activity that transforms a deck of playing cards into a collaborative challenge. Teams use cards numbered Ace (counted as 1) through 10 to form various target numerical sequences. The goal is to sort and hold the cards in the correct order for each sequence, earning points for every successful round. While points introduce a friendly competitive element, the primary focus is on teamwork, creative problem-solving, and positive social interaction.

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Numbers, Numbers, Numbers is a dynamic icebreaker activity that transforms a deck of playing cards into a collaborative challenge. Teams use cards numbered Ace (counted as 1) through 10 to form various target numerical sequences. The goal is to sort and hold the cards in the correct order for each sequence, earning points for every successful round. While points introduce a friendly competitive element, the primary focus is on teamwork, creative problem-solving, and positive social interaction.

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Seven Eleven

Seven Eleven – Family Edition is a fast-paced, engaging icebreaker that gets everyone moving and laughing. The goal is to partner up and, without communicating beforehand, display a certain number of fingers on one hand so that the combined total equals seven. After a couple of minutes, the challenge increases: participants use both hands to aim for a total of eleven fingers. Points are awarded for each successful match, and playful physical challenges (or "punishments") are added when the target isn't met. The player or team with the highest total points at the end of the session is crowned the "Seven Eleven Champion."

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Seven Eleven – Family Edition is a fast-paced, engaging icebreaker that gets everyone moving and laughing. The goal is to partner up and, without communicating beforehand, display a certain number of fingers on one hand so that the combined total equals seven. After a couple of minutes, the challenge increases: participants use both hands to aim for a total of eleven fingers. Points are awarded for each successful match, and playful physical challenges (or "punishments") are added when the target isn't met. The player or team with the highest total points at the end of the session is crowned the "Seven Eleven Champion."

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The Coin Year

The Coin Year – Family Edition is a dynamic icebreaker designed to build relationships through non-verbal communication. Each participant receives a coin marked with its creation year. Without speaking, the group must work together to form a line from the oldest coin to the newest in under one minute. This exercise not only challenges participants to think and act quickly but also sets the stage for forming teams for later activities based on their coin order or related themes.

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The Coin Year – Family Edition is a dynamic icebreaker designed to build relationships through non-verbal communication. Each participant receives a coin marked with its creation year. Without speaking, the group must work together to form a line from the oldest coin to the newest in under one minute. This exercise not only challenges participants to think and act quickly but also sets the stage for forming teams for later activities based on their coin order or related themes.

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Chair Tennis

Objective: 

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