Bonus Activities 6
Special Education·Levels A–B · C–D · F-3
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Overview
This bonus activity section is packed with 24 game-based learning ideas designed to help educators transform everyday lessons into experiences that students genuinely look forward to. Drawing inspiration from board games, sports, and video games, each activity introduces simple yet powerful mechanics that turn learning into an active, engaging, and energetic experience. These are not just one-off ideas; they’re tried-and-tested approaches that bring subjects to life, encourage participation, and create an environment where students feel excited to be involved.
What makes this collection especially powerful is its flexibility. Alongside each structured activity are blank versions, allowing educators to adapt the core idea to any topic, age group, or learning goal. This opens the door for creativity, allowing teachers to experiment, take risks, and design lessons that truly connect with their students. At its heart, this section is about empowering educators to amplify both learning and well-being, creating classrooms where joy, curiosity, and meaningful engagement are at the centre of every experience.
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Curriculum codes matched to this week's specific activities for Special Education. Switch frameworks below and copy exactly what you need.
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Personal & Social Capability and HPE Version 2.0, VCAA, used by Victorian schools.
- VCHPEM008Level A: Respond to sensory input through movement; demonstrate emerging whole-body control in supported situations.
- VCHPEM022Level B: Practise purposeful movement sequences in familiar, supported contexts.
- VCHPEM036Level C: Demonstrate emerging fundamental movement skills in structured, supported situations.
- VCHPEM050Level D: Practise fundamental movement skills in simple game and activity contexts with support.
- VCHPEP029Level C: Communicate about own feelings and needs; demonstrate intentional social behaviours in familiar situations.
- VCHPEP043Level D: Identify and describe own feelings; demonstrate understanding of social expectations and simple self-management strategies.
- VCHPEM008Level A: Respond to sensory input through movement; demonstrate emerging whole-body control in supported situations.
- VCHPEM022Level B: Practise purposeful movement sequences in familiar, supported contexts.
- VCHPEM036Level C: Demonstrate emerging fundamental movement skills in structured, supported situations.
- VCHPEM050Level D: Practise fundamental movement skills in simple game and activity contexts with support.
- VCHPEP001Level A: Respond to familiar people, objects and environments; demonstrate emerging awareness of own body and emotions.
- VCHPEP015Level B: Respond to emotional cues and signals; demonstrate intentional communication about own needs and feelings.
- VCHPEP043Level D: Identify and describe own feelings; demonstrate understanding of social expectations and simple self-management strategies.