Week 3
Special Education·Levels A–B · C–D · F-3
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Overview
Week 3 centres on listening, names, and noticing feelings, keeping the energy high and the climate warm. You’ll launch with Walk, Stop, Name, Clap, a brisk whole-group game that sharpens attention and reaction while building confidence with names and shared actions (with easy swaps like “Move” or taps/claps for accessibility). Next, My Empathy Tree slows the pace for gentle reflection: students recall a time they helped, choose how it made them and others feel, and “grow” a class tree with leaves or stickers. Expect clear wins in focus, voice/gesture use, and early empathy language, with multiple ways to respond (verbal, visual, AAC, or modelling).
To re-energise, Roll & Move uses a giant die and whole-class actions to practise coordination, turn-taking, and joy in moving together. It is simple to set up, highly adaptable, and fully wheelchair-friendly with mirrored alternatives. You’ll close with Emotions Match-Up, linking feelings to everyday scenarios through acting, drawing, pointing, or short sentences; peers guess, discuss, and celebrate that there’s no single “right” way to feel. Educators can expect minimal equipment, clear visual prompts, non-eliminating play, and embedded adaptations for Levels A–D and F–3. Across the week, look for growth in listening accuracy, reaction control, social confidence (using names, cheering others), physical literacy, and richer emotion and empathy vocabulary, setting up a calm, connected platform for Week 4.
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Curriculum codes matched to this week's specific activities for Special Education. Switch frameworks below and copy exactly what you need.
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Personal & Social Capability and HPE Version 2.0, VCAA, used by Victorian schools.
- VCHPEM008Level A: Respond to sensory input through movement; demonstrate emerging whole-body control in supported situations.
- VCHPEM022Level B: Practise purposeful movement sequences in familiar, supported contexts.
- VCHPEM036Level C: Demonstrate emerging fundamental movement skills in structured, supported situations.
- VCHPEM050Level D: Practise fundamental movement skills in simple game and activity contexts with support.
No specific codes for this activity in this framework section.
- VCHPEM008Level A: Respond to sensory input through movement; demonstrate emerging whole-body control in supported situations.
- VCHPEM022Level B: Practise purposeful movement sequences in familiar, supported contexts.
- VCHPEM036Level C: Demonstrate emerging fundamental movement skills in structured, supported situations.
- VCHPEM050Level D: Practise fundamental movement skills in simple game and activity contexts with support.
- VCHPEP001Level A: Respond to familiar people, objects and environments; demonstrate emerging awareness of own body and emotions.
- VCHPEP015Level B: Respond to emotional cues and signals; demonstrate intentional communication about own needs and feelings.
- VCHPEP043Level D: Identify and describe own feelings; demonstrate understanding of social expectations and simple self-management strategies.