Five apps.
One payment.
Yours for life.
Couples Playbook, PlayPrint, DriveQuest, FamilyBreak and ClassBreak. Every one of them a one-time lifetime unlock, every one of them normally $39.99 on its own. For 48 hours you can take the lot for less than half.
All five, forever. Or take fewer: $39.99 for one, $69 for two, $89 for three. No subscription on any of them, ever.
Get the email the second it opens. Forty-eight hours, then the prices go back.
The fifth one is free. Nobody should ever take four.
Four apps and five apps both cost $99. That is not a trick, it is the point: if you are taking four, take the fifth, because it costs you nothing. Prices in Australian dollars.
Do not pick from five products cold. Let us do it.
Answer three questions and we will tell you which of these you actually need, and why. Then your basket is already built.
Tap what you want. The price sorts itself out.
You have not fallen out of love. You have fallen into routine.
The mortgage, the kids, the to-do lists, the phones. You still love each other. You have just stopped playing. Couples Playbook gives you a question every day, immersive 45 to 75 minute date quests you play side by side on one phone, and a Repair Kit for the nights it goes sideways.
- Immersive date questsStory-driven heists, mysteries and adventures you pull off together, laughing.
- A question every dayAnswer privately, reveal together. Plus Love Maps and conversation decks.
- A Repair Kit for the hard momentsGuided steps back to each other, and a 20-second Weekly Pulse.

The meltdown is not defiance. It is a mismatch.
PlayPrint gives every person in the house their own play personality, sensory profile and regulation style, then matches 220+ activities and 21 connection quests to your family’s actual mix. Ask the Play Professor at 5pm on a hard Tuesday and get the right tool, not a generic checklist.
- A PlayPrint for every personPlus Duo Dynamics: how any two of you click, and where you clash.
- 220+ activities that fitMatched to your family, never a generic list. Spin the wheel or pick a category.
- Calm tools for tricky momentsHeart Check traffic lights, regulation menus, a repair flow, and Calm Mode.



120 hours. 120 adventures.
The logbook every learner dreads becomes a quest. Log a drive in a tap, with day and night hours kept separate the way the authorities want them, milestones that make them ask to drive, and notes you leave behind for them to read later. One family account, every kid, one after another, right through to the P-plates.
- Every drive, logged in secondsHours, conditions and route in a tap, straight onto your 120.
- The whole family, one logbookLearner, parent and supervising driver all seeing the same progress.
- Notes, letters and milestonesThe bit they keep long after the licence arrives.



Screen time should not be a battle.
Kids earn Sparks through daily missions, acts of kindness and family activities, and Sparks unlock their screens. The nagging stops because the deal is visible, automatic and the same every day. Built on Apple’s official Screen Time framework, with a weekly insights dashboard for you and co-parent sync.
- Screen time, earned not fought overMissions and kindness buy the minutes. No more negotiating at 6pm.
- Goals, streaks and a Dream GoalLevels, badges and a Reward Shop that motivate with the good stuff.
- Parents stay in controlAutomated scheduling, mission approvals and a weekly report.



Your class, one game away from focus.
Wet lunch. The 2pm slump. Five minutes before the bell. A cover class with no plan. Pick the moment and ClassBreak builds you a real, printable classroom game in 60 seconds. Behind it sits the whole library: 1,000+ teacher-tested games with videos and printables, teacher courses, Class Play for whole-class live games, and every PDF staffroom ready.
- A game in 60 secondsPick your moment, print it, play it. No prep, no account juggling.
- 1,000+ teacher-tested gamesWith videos, printables and the professional development courses.
- Loved by 50,000+ teachersThe library Australian schools already run their brain breaks from.
The part where you stop thinking about it.
- Couples Playbook$39.99
- PlayPrint$39.99
- DriveQuest$39.99
- FamilyBreak$39.99
- ClassBreak$39.99
- Every app, every featureincluded
- Every future updateincluded
- Renewals, ever$0
- Year two, three, ten$0
Three of these five have a published recurring price. We are only counting those, because inventing the other two would be dishonest.
- Couples Playbook$59.99 a year
- FamilyBreak$89 a year
- ClassBreak$39.99 a year
Two more apps, five years of use, and roughly nine hundred dollars you do not spend. Every price on this page is in Australian dollars.
Try everything for 7 days. If it is not doing what we said it would, email us at hello@theschoolofplay.co for a full refund. No questions, no hoops, no retention offer.
The things you are actually wondering.
Is this really forever?
Yes. Each app is a one-time lifetime unlock: every current feature, every future update, no renewal date and no expiry. You are not buying a year, you are buying the app.
Do I need all five?
No. Take one if one is all you need. The reason we point at five is arithmetic, not pressure: four and five cost exactly the same, so if you are already at four the fifth is free.
What if I only want one?
$39.99 for a single app, the same price it costs on its own page any other day of the year. Nothing on this page is contingent on buying more than that.
Does one purchase cover my whole family?
Yes. Every one of these is a household purchase, not a per-person one. FamilyBreak and PlayPrint give each person their own profile on one account, DriveQuest covers every learner you have one after another, and Couples Playbook is built for two people sharing one account.
Which devices do they work on?
Couples Playbook, PlayPrint, DriveQuest and FamilyBreak are iPhone and iPad, iOS 17 and up (Couples Playbook also runs on Apple silicon Macs). ClassBreak runs in any browser, on any device, including the classroom computer.
How do I get access after paying?
Your logins are emailed to you within minutes of checkout, alongside your Stripe receipt. Download the apps, sign in once, and everything is unlocked.
What if it is not for us?
Email us within 7 days for a full refund on the whole basket. No questions, no forms, no retention offer.
Why so cheap? What is the catch?
There is no catch, there is a trade. We would rather have several thousand families and teachers actually using these apps than a slow trickle of subscribers. Bundling five products we already built, for 48 hours, gets us that. The price is the whole reason it works, which is also why it cannot stay.
What happens when the timer hits zero?
Checkout closes and each app goes back to its normal price on its own page. This URL keeps working forever, it just becomes a page that tells you the sale is over and links you to the apps. We do not reopen it quietly next month.
Are prices in Australian dollars?
Yes. Every price on this page is AUD. Stripe will show your card issuer’s conversion at checkout if you are outside Australia.
When the clock hits zero,
this page becomes a museum.
No extension, no quiet relaunch next month. Five apps, $99, and then the prices go back to $39.99 each.
Get the email the second it opens. Forty-eight hours, then the prices go back.
The School of Play · Helping people build happier, healthier and more connected lives through play. All prices in AUD, including GST where it applies.

