Bonus Activities 1
Grade 3 & 4·Year 3 · Year 4
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Overview
This bonus activity section is packed with 24 game-based learning ideas designed to help educators transform everyday lessons into experiences that students genuinely look forward to. Drawing inspiration from board games, sports, and video games, each activity introduces simple yet powerful mechanics that turn learning into an active, engaging, and energetic experience. These are not just one-off ideas; they’re tried-and-tested approaches that bring subjects to life, encourage participation, and create an environment where students feel excited to be involved.
What makes this collection especially powerful is its flexibility. Alongside each structured activity are blank versions, allowing educators to adapt the core idea to any topic, age group, or learning goal. This opens the door for creativity, allowing teachers to experiment, take risks, and design lessons that truly connect with their students. At its heart, this section is about empowering educators to amplify both learning and well-being, creating classrooms where joy, curiosity, and meaningful engagement are at the centre of every experience.
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From the Grade 3 & 4 curriculum · last updated
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Curriculum codes matched to this week's specific activities for Grade 3 & 4. Switch frameworks below and copy exactly what you need.
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Personal & Social Capability and HPE Version 2.0, VCAA, used by Victorian schools.
- VC2CP4O01Similarities and differences between individuals and groups based on factors such as sex, age, ability, language, culture and religion.
- VC2CP4S03Strategies for developing and using personal strengths to support themselves and others; strategies for developing personal interests.
Movement and exercise codes are in the Health & PE tab.
- VC2CP4O01Similarities and differences between individuals and groups based on factors such as sex, age, ability, language, culture and religion.