Week 16
Grade 3 & 4·Year 3 · Year 4
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Overview
Week Sixteen brings together a powerful blend of social interaction, empathy, reflection, and teamwork. Through games like Fingers in the Middle and Dice Bingo, students strengthen their communication skills, practise asking meaningful questions, and engage in friendly competition that keeps them active and connected. These fast-paced activities help students feel more comfortable sharing, listening, and building relationships with their peers. They also support the development of mental maths skills, physical engagement, and positive collaborative behaviours.
Alongside the social and physical components, students explore deeper emotional reflection through One Wish for the World and the Jenga Reflection Game. These thoughtful activities encourage students to identify their values, practise gratitude, and understand the impact small actions can have on themselves and others. By sharing reflections, listening empathetically, and considering their hopes for the world, students build emotional awareness and a stronger sense of community. The combination of movement, teamwork, and reflection ensures students finish the week feeling connected, empowered, and more aware of the positive contributions they can make in their everyday lives.
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Curriculum codes matched to this week's specific activities for Grade 3 & 4. Switch frameworks below and copy exactly what you need.
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Personal & Social Capability and HPE Version 2.0, VCAA, used by Victorian schools.
- VC2CP4O01Similarities and differences between individuals and groups based on factors such as sex, age, ability, language, culture and religion.
- VC2CP4S03Strategies for developing and using personal strengths to support themselves and others; strategies for developing personal interests.
Movement and exercise codes are in the Health & PE tab.
- VC2CP4O01Similarities and differences between individuals and groups based on factors such as sex, age, ability, language, culture and religion.