The School of Play

Student Agency & Leadership
Well-being Program

Week Nine

Weekly Introduction

Watch this video to start the week where we explain each activity and the top tips to make them incredible and fun.

Fun fact of the week - You can't hum while holding your nose: Try it! When you hum, the sound comes from your vocal cords, but the air must pass through your nose.

Connection Activity

Evolution

Objective:

A fun and engaging variation of rock-paper-scissors where players' evolve' through different stages by winning rounds. The goal is to progress from an 'egg' to a 'human.'

Players:

It suits many players, making it perfect for small and large groups.

Materials:

No materials are needed, just space for players to move and interact.

Setup:

All players start in the same area, with enough room to move around and play rock-paper-scissors.

Gameplay:
  • Stages of Evolution: Players evolve through four stages:
  1. Egg: Players start as eggs, making a predetermined funny noise.
  2. Chicken: After winning as an egg, players 'evolve' into chickens, adopting a new, funnier noise.
  3. Monster: Winning as a chicken turns a player into a monster with a different, pleasant sound.
  4. Human: The final evolution is becoming a human who makes no noise.
  • Rock-Paper-Scissors Challenges:
    • Players at the same evolutionary stage challenge each other to rock-paper-scissors.
    • The winner of the challenge evolves to the next stage.
    • The loser stays at their current stage or devolves one stage back if they are higher than an egg.
  • Interactions:
    • Eggs find other eggs to challenge; chickens find other chickens, and so on.
    • The game encourages players to seek out opponents at the same stage of evolution actively.
Winning the Game:
  • The aim is to become a human.
  • There is no single winner; players reach the human stage at their own pace.
  • The game can continue until several players become humans or for a set time.
Variations for Different Settings:
  • Children's Edition: Include more stages with fun and silly actions or noises.
  • Educational Edition: Incorporate educational elements like real-life animal sounds or facts.
  • Party Edition: Add funny actions or dance moves to each evolutionary stage for fun.
Additional Notes:
  • Encourage creativity and humour in the noises and actions associated with each stage.
  • This game is excellent for icebreakers, parties, and team-building activities, as it promotes interaction and laughter.
  • The simplicity of the game rules makes it easy to play and enjoy for all ages.
Download PDF
Play Activity

Space Invaders Dice Battle

Objective:

Inspired by the classic arcade game Space Invaders, this movement-based game involves rolling dice to target and eliminate invader icons, earning points and completing fitness challenges as a team. The aim is to score the most points within a set time frame.

Players:

Playable in pairs or small teams of three to four players.

Materials:
  • A printed Space Invaders game card for each team.
  • Two six-sided dice per team.
  • A scoring system sheet (included in the attached PDF).
Setup:

Each team receives a Space Invaders game card and two dice and decides on a team name.

Gameplay:
  • Rolling and Targeting: Teams roll the dice and add the values together to target the closest icon in the corresponding column on the game card.
  • Scoring Points: Each targeted icon has a point value based on its colour, as the scoring system sheet indicates.
  • Fitness Challenges: After crossing off an invader, teams roll the dice again to determine which fitness movement to complete, corresponding to the colour of the invader they just eliminated.
  • Double Rolls: Rolling doubles (two of the same number) allows teams to cross off two icons in the column and earn points for both.
  • Game Duration: The game is typically played for 10 to 15 minutes.
Winning the Game:

The team with the most points wins at the end of the set time. If there's no clear winner, the team with the highest score is declared the victor.

Variations for Different Settings:
  • Children's Edition: Simplify the fitness challenges and use a more straightforward scoring system.
  • Fitness Edition: Intensify the physical challenges to provide a more vigorous workout.
  • Team Building Edition: Emphasise teamwork and strategy in choosing and completing challenges.
Additional Notes:
  • Space Invaders Dice Battle combines nostalgic elements of a classic video game with physical activity, making it a unique and enjoyable experience.
  • It encourages teamwork, quick thinking, and physical fitness in a competitive yet fun environment.
  • The game is adaptable to different group sizes and fitness levels, making it suitable for various settings.
Download PDF
Physical Activity

Dice Car Racing

Objective:

Dice Car Racing is a team-based game that combines physical activity with dice rolling to simulate a car race. Teams compete to move their 'dice car' across the finish line first by performing exercises corresponding to dice rolls.

Players:

Players are divided into six teams, each represented by a number from one to six.

Materials:
  • Seven six-sided dice.
  • A printed game card or a deck of 'Fun Fitness Daily Mission Cards'.
Setup:

Form six teams and assign each a number from one to six. Set up a racecourse with designated spots for each team's dice.

Gameplay:
  • Rolling the Dice: The instructor rolls a dice to determine which team's dice moves forward on the racecourse.
  • Exercise Challenge: All teams perform ten reps of the exercise designated for that spot on the racecourse.
  • Race Progression: Continue rolling the dice and moving teams' dice forward, with teams performing exercises after each roll.
  • Finish Line: The first team to get their dice across the finish line wins.
Winning the Game:

The winning team is the first to reach the finish line. They can choose a 'punishment' exercise for the other teams.

Variations for Different Settings:
  • Children's Edition: Use more straightforward exercises and shorter race distances.
  • Competitive Edition: Introduce more challenging exercises for fitness enthusiasts.
  • Inclusive Edition: Modify exercises to accommodate all participants' fitness levels and abilities.
Additional Notes:
  • Dice Car Racing is an exciting and engaging game that fosters team spirit and friendly competition.
  • It combines exercise with the fun and unpredictability of dice rolling.
  • The game is adaptable to various group sizes and can be customised with different exercises and challenges.
Download PDF
Community Connector

The Compliment Game​

Objective:

To foster positivity and appreciation within a group. Participants give and receive personalised compliments based on specific prompts, enhancing group dynamics and individual self-esteem.

Players:

Ideal for groups of four or more who know each other well.

Materials:
  • Pieces of paper with each participant's name.
  • A bowl for the papers.
  • A six-sided dice (optional).
Setup:

Write names on paper, fold them, and place them in a bowl. Participants draw a name, ensuring it's not their own.

Gameplay:
  • Players roll the dice or choose a number between 1 and 6, correlating to a specific compliment question.
  • Sitting in a circle, each person takes a turn to share a compliment about the person whose name they drew based on the question linked to their chosen number.
  • The game continues until everyone has given and received a compliment.
Winning the Game:

It is not competitive; it focuses on building positive relationships and affirmations.

Variations for Different Settings:
  • Adapt the questions to suit the group's dynamics or context.
  • Use in educational settings, team-building activities, or family gatherings.
Additional Notes:

The Compliment Game is a heartwarming activity that encourages kindness, boosts morale, and strengthens bonds within a group.

Download the video to share HERE.

Download PDF