The School of Play

Student Agency & Leadership
Well-being Program

Week Seven

Weekly Introduction

Watch this video to start the week where we explain each activity and the top tips to make them incredible and fun.

Fun fact of the week - Butterflies taste with their feet: They have taste receptors on their feet to find their favourite plants and lay their eggs.

Connection Activity

Three is a Crowd

Objective:

To serve as an icebreaker or lesson starter, enhancing concentration and engagement through a simple counting and squatting exercise.

Players:

Pairs, suitable for all ages and group sizes.

Materials:

None required.

Setup:

Partner participants and have them introduce themselves, necessary for the gameplay.

Gameplay:
  • Pairs face each other in a squat hold position.
  • They alternate counting numbers aloud, starting from one.
  • When a multiple of three is reached (3, 6, 9, 12, etc.), the player must stand up, say their partner's name instead of the number, and return to the squat hold.
  • The game continues until a player makes a mistake, with the pair's highest number reached being their score.
  • Restart the game, aiming to beat the previous score.
Winning the Game:

We are focusing on achieving a higher score than the previous round, with the primary goal being fun and interaction.

Modifications:
  • After players are familiar with the game, switch the counting element to match session topics, like naming cities, muscles, bones, etc., at three multiples.
Additional Notes:

'Three is a Crowd' is an engaging game that combines physical activity with mental focus, ideal for warming up and connecting participants in any group setting.

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Play Activity

Dice Eliminator Partner Challenge

Objective:

A cooperative and strategic game where pairs work together to complete challenges linked to dice roll outcomes. The goal is to complete all challenges for numbers 2 through 12 before other teams.

Players:

Played in pairs, adaptable to various group sizes.

Materials:
  • Two dice for each team.
  • A Dice Eliminator game sheet for each team (provided in the attached PDF).
Setup:
  • Form pairs and distribute two dice and one game sheet to each team.
  • Teams review the challenges associated with each number on the game sheet.
Gameplay:
  • Rolling and Challenges: Teams roll both dice, add the numbers, and refer to the game sheet to determine their challenge for that roll.
  • Eliminating Numbers: Successfully completing a challenge allows a team to cross off that number on their game sheet.
  • Repeat Rolls: If a team rolls a number they've already completed, they perform a star jump before rolling again.
  • Active and Engaging: Encourage teams to engage in positive conversations and teamwork as they complete challenges.
Winning the Game:

The first team to eliminate all numbers from 2 to 12 on their game sheet is declared the winner.

Variations for Different Settings:
  • Educational Edition: Tailor challenges to include educational tasks or trivia.
  • Fitness Edition: Incorporate various physical exercises into the challenges.
  • Team Building Edition: Focus on challenges that promote collaboration and problem-solving.
Additional Notes:
  • Dice Eliminator Partner Challenge combines luck, strategy, physical activity, and teamwork.
  • It's a versatile game that can be adapted for different ages and settings, offering a mix of fun and constructive interaction.
  • The game emphasises competition and the importance of communication and working together, making it an excellent activity for groups.
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Physical Activity

Fibbers Dice

Objective:

Fibbers Dice is a fun, engaging warm-up game that combines physical exercise with mental stimulation. Teams roll dice and either truthfully report or bluff about their total to the opposing team. The game involves strategy, bluffing, and physical activity.

Players:

Played in two teams, each with five dice.

Materials:
  • Five dice for each team.
Setup:

Split participants into two teams and distribute the dice.

Gameplay:
  • Dice Rolling: Each team rolls their five dice and calculates the total secretly.
  • Bluffing: Teams report their total to the opposition but may choose to bluff.
  • Accusations: The opposing team can accept the reported total or accuse them of fibbing.
  • Exercises: Depending on whether a team is caught fibbing or makes a false accusation, they perform specific 'punishment' exercises. The winner of the round performs an exercise matching their dice roll for a lower number of reps, and the loser does more reps.
  • Revealing the Truth: Teams reveal their actual dice totals after accusations.
Winning the Game:

The game can be played for a set number of rounds, with the overall winner being the team with the most successful bluffs or accurate accusations.

Variations for Different Settings:
  • Educational Edition: Incorporate math challenges or problem-solving tasks.
  • Fitness Edition: Focus on various fitness exercises for both winners and losers of each round.
  • Team Building Edition: Emphasise strategy and communication within teams.
Additional Notes:
  • Fibbers Dice is an entertaining game that encourages both physical and mental engagement.
  • The element of bluffing adds a fun twist, making the game unpredictable and exciting.
  • It's adaptable for various group sizes and can be modified to include different types of exercises.
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Community Connector

Evening Gratitude Game

Objective:

To reflect on the day's events and foster a positive mindset. This game involves sharing answers to gratitude-focused questions at dinner, enhancing happiness and well-being.

Players:

Ideal for families, partners, or friends sharing dinner.

Materials:
  • A six-sided dice for each participant.
  • Post-it notes (optional, for a gratitude wall).
Setup:

Prepare six different reflective questions for the evening. Each participant has a die at the dinner table.

Gameplay:
  • Participants roll the dice to select a question.
  • Each person answers the question corresponding to their dice roll.
  • The focus is on positive aspects of the day, encouraging gratitude.
  • Optionally, write the answers on Post-it notes for a gratitude wall.
Variations for Different Settings:
  • Solo Edition: Reflect personally, focusing on positive aspects of the day.
  • Community Edition: Adapt for group dinners or gatherings, fostering group gratitude.
  • Children's Edition: Simplify questions to suit younger participants.
Additional Notes:
  • The Evening Gratitude Game is a beneficial way to end the day on a positive note, emphasising the good in each day.
  • It's a simple yet effective tool for promoting gratitude, reflection, and familial or communal bonding.
  • The game encourages participants to focus on positive experiences, fostering a healthy mindset.

Download the video HERE.

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