The School of Play
Student Agency & Leadership
Well-being Program








Weekly Introduction
Watch this video to start the week where we explain each activity and the top tips to make them incredible and fun.
Fun fact of the week - The world's oldest toy is a stick: Sticks are versatile, can be found everywhere, and can be used in many different ways.





Weekly Lessons
Head, Shoulder, Knees, Toe Add Up
Objective:
A high-energy, engaging icebreaker designed to encourage social interaction, collaboration, and fun. The focus is on making connections rather than winning, with a blend of physical activity and light-hearted competition.
Players:
It is ideal for groups ranging from 20 to 200 participants.
Materials:
No materials are required, just a spacious area for participants to move and interact.
Setup:
Participants pair up and stand back-to-back, ready for the game.
Gameplay:
- Count Down and Turn: Partners count down together ("3, 2, 1...") and then turn around to face each other.
- Gesture Making: Simultaneously, each player makes one of four gestures: hands on head, shoulders, knees, or toes. There should be no prior discussion or hints about the chosen gesture, and each round must feature a different gesture from the previous one.
- Scoring Points: If both partners perform the same gesture, it's a match, and each player scores a point.
- Fitness Element: Optionally, after scoring a point, players can run a quick 20-meter sprint before finding a new partner for the next round.
Winning the Game:
The game focuses more on social interaction and fun rather than keeping a strict score. Participants are encouraged to engage with different players throughout the game.
Variations for Different Settings:
- Children's Edition: Make the gestures more playful, including jumps or spins.
- Corporate Edition: Focus on team-building by having participants find new partners within their work teams or departments.
- Fitness Edition: Increase the physical aspect by adding more challenging fitness elements after each match, like burpees or jumping jacks.
Additional Notes:
- The game is designed to create an atmosphere of laughter, high energy, and positive vibes.
- It's an excellent way to break the ice and encourage participants to socialise and bond.
- Simple yet charming, "Head, Shoulder, Knees, Toe Add Up" is more than just a game; it's a shared experience that is enjoyable and stimulating for people of all ages.
Getting Dicey With It
Objective:
A fun and interactive dice game played in pairs, combining chance with fitness challenges. Players predict whether the sum of two dice rolls will be odd or even, earning points for correct guesses and performing exercises for incorrect ones. The twist of stealing points on double rolls adds an extra layer of strategy.
Players:
Played in pairs, adaptable for larger groups.
Materials:
- A six-sided dice for each player.
- A list of exercises for players to complete.
Setup:
Each pair receives two dice and a copy of the exercise list.
Gameplay:
- Predicting Odds or Evens: Before rolling, players predict whether the sum of both dice will be odd or even.
- Rolling Dice: Players roll their dice simultaneously and add the numbers.
- Scoring Points: If the sum matches their prediction (odd or even), they earn one point and roll again.
- Performing Exercises: If the prediction is wrong, players complete the number of squats (or the next exercise on the list) equal to the dice sum.
- Exercise List: When players guess incorrectly, they move down the exercise list for each subsequent wrong guess. After reaching the bottom, they start again from the top.
- Doubles Rule: Rolling doubles allows a team to complete a 200-meter run, after which they can steal a point from another team.
Winning the Game:
The team with the most points wins at the end of the set time frame.
Variations for Different Settings:
- Fitness Edition: Adjust the exercises to vary in intensity and target different muscle groups.
- Children's Edition: Use more straightforward exercises and incorporate fun elements like jumping or dancing.
- Team Building Edition: Focus on teamwork and communication, with pairs strategising on predictions and exercise completion.
Additional Notes:
- "Getting Dicey With It" is an engaging game that blends physical activity with the fun of dice rolling and strategy.
- The point-stealing mechanism when rolling doubles adds an exciting dynamic, keeping all teams in contention.
- This game is excellent for warming up or cooling down in a fitness session, as it provides laughter, physical challenges, and an element of surprise.




Full Deck Flip
Objective:
Full Deck Flip is a fast-paced fitness challenge where participants use a deck of playing cards to determine their exercises. Each suit represents a different exercise, and players aim to complete the entire deck as quickly as possible.
Players:
Playable individually, in groups, or as a challenge against others.
Materials:
- A standard deck of playing cards.
- Space for physical activity.
Setup:
Shuffle the deck of cards and place it within easy reach of participants.
Gameplay:
- Card Flip: Players flip over cards one at a time and perform the exercise associated with the suit of the card.
- Exercise Assignments: Each suit corresponds to a different exercise:
- Hearts: Push-ups
- Diamonds: Squat Thrusters
- Spades: Sit-ups
- Clubs: Squats
- Jokers: Special exercises are assigned for Jokers like 15 squat jumps or a 400-meter run.
- Cycle Through Deck: The goal is to complete the exercises for each card in the deck.
Winning the Game:
The challenge is to finish the entire deck as quickly as possible.
Variations for Different Settings:
- Fitness Edition: Adjust the number of repetitions or types of exercises to suit fitness levels.
- Team Edition: Teams can divide the deck and share the exercises among members.
- Time Challenge: Record the time taken to complete the deck and try to beat personal or group records in subsequent rounds.
Additional Notes:
- Full Deck Flip is an excellent way to incorporate variety and unpredictability into a workout.
- It's a fun and engaging challenge that can be adapted for different skill levels and group sizes.
- The game adds a playful competitive element to fitness routines, suitable for all ages.
The Happiness Boomerang
Objective:
To enhance personal connections and spread joy by expressing heartfelt sentiments to people in your life over ten days.
Players:
Individuals seeking to deepen their relationships and share positivity.
Materials:
- Writing materials or digital device for composing messages.
Setup:
No physical setup is required. Prepare to dedicate some time each day to compose thoughtful messages.
Gameplay:
- Each day for ten days, select a different person in your life.
- Send them a message explaining why you're proud of them, what you admire about them, and your love or respect for them.
- The focus is on expressing genuine feelings and appreciation without expecting a response.
- Prepare for a range of emotional reactions and embrace the vulnerability this challenge brings.
Winning the Game:
The aim is to create a ripple effect of positivity, enhancing your relationships and well-being.
Variations:
- Adapt the frequency or duration to suit your comfort level and schedule.
- Choose themes for each day to guide your messages.
Additional Notes:
The Happiness Boomerang is a powerful exercise in vulnerability and kindness, aiming to bring more sincerity and warmth into our interactions.
Download the video to share HERE.



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