The School of Play

Student Agency & Leadership
Well-being Program

Week Three

Weekly Introduction

Watch this video to start the week where we explain each activity and the top tips to make them incredible and fun.

Fun fact of the week - Octopuses have three hearts: Two pump blood to the gills, while the third pumps it to the rest of the body.

Connection Activity

One, Two, Three

Objective:

Start any session with laughter, fun, and a fitness twist to energise participants and create a positive atmosphere.

Players:

Pairs of players, suitable for participants of all ages, from children as young as 4 to adults up to 80.

Materials:

No materials are required for this game.

Setup:

Participants pair up, forming teams of two.

Gameplay:

The game consists of three rounds, each with a different modification to the counting process. In each round, players take turns counting to three, and instead of simply counting, they incorporate specific bodyweight movements based on the round's modification.

Round One:
  • Players count to three, taking turns.
  • When pairs get to three, they start again.
  • This seems very simple, but it is more complicated than you think.
  • Challenge pairs to go as fast as they can.
Round Two:
  • Players count to three, taking turns.
  • This round, instead of saying the number one players need to clap. Two and three stay the same as saying the number.
Round Three:
  • Players count to three, taking turns.
  • Instead of repeating one, they clap. This time, they don't say two; instead, they nod forward—three stays as saying the number.
Round Four:
  • Players count to three, taking turns.
  • This round, no numbers are being said, just actions.
  • Instead of repeating one, they clap. This time, they don't say two but nod forward. Instead of saying number three, you must put both arms up in the air.
Fitness Modified Game:
  • In this game version, players perform body weight movements while counting to three instead of clapping, nodding, or raising hands.
  • Players count to three, taking turns.
  • When players say "one," they perform a designated bodyweight movement (e.g., jumping jacks).
  • When players say "two," they perform another bodyweight movement (e.g., squats).
  • When players say "three," they perform a different bodyweight movement (e.g., high knees).
  • The counting continues, with players alternating between body weight movements and counting.

The game can be adapted to include various bodyweight movements or exercises, making it suitable for all fitness levels.

Winning the Game:

There are no winners or losers in this game. The primary goal is to have fun, get some exercise, and start the session on a positive note. Participants can celebrate their laughter and shared experiences as they complete the fitness challenges.

Variations:
  • Instructors can introduce new bodyweight movements or modify existing ones to keep the game fresh and exciting.
  • Participants can take turns being the leader and choosing the bodyweight movements for each round.
Note:

One, two, three is an excellent way to combine fitness, laughter, and connection at the beginning of any class, workshop, or keynote. It warms the participants and sets a lively and upbeat tone for the session.

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Play Activity

Naughts & Crosses Reflect & Share

Objective:

A twist on the classic game of naughts and crosses (tic-tac-toe), designed to encourage reflection, sharing, and connection between partners. Players must answer questions or perform tasks before making their move on the game board.

Players:

Played in pairs, making it suitable for classrooms, team-building sessions, or small group activities.

Materials:
  • Printed PDF game cards with naughts and crosses grids and questions or activities in each square.
  • Pens for writing if incorporating a journaling element.
Setup:

Each pair receives a game card. One player is assigned naughts (O), and the other is crosses (X).

Gameplay:
  • Playing Naughts & Crosses: Players take turns attempting to get three of their symbols in a row (horizontally, vertically, or diagonally) to win the game.
  • Reflection and Sharing: Before players can place their naught or cross on the game board, they must answer a question or share a response with their partner. Optionally, they can also write down their reflections.
  • Variety of Themes: Different game cards offer various themes for reflection and sharing. There's also a fitness-themed card where players must perform movements before playing and a blank card for customising questions or activities.
  • Customisation: Use the blank game card to create a game focused on specific topics or questions relevant to the group.
Winning the Game:

The traditional win condition of naughts and crosses applies – the first player to get three in a row wins.

Variations for Different Settings:
  • Educational Edition: Focus on academic or learning-related questions for reflection.
  • Corporate Edition: Tailor questions to professional development, team dynamics, or company values.
  • Youth Group Edition: Use age-appropriate and engaging topics for younger players.
Additional Notes:
  • "Naughts & Crosses Reflect & Share" combines fun gameplay with meaningful interaction and reflection.
  • It's a versatile activity that can be adapted to suit various settings and purposes, from educational to team-building.
  • This game offers a non-threatening, enjoyable way for participants to connect and share personal insights or experiences.
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Physical Activity

Chair Tennis

Objective:

Chair Tennis is a simple yet engaging game suitable for small spaces involving two players, a tennis ball, and a chair. The objective is to score points by bouncing the ball over the chair and having it land between the chair and the opponent.

Players:

Two players per game.

Materials:
  • A chair.
  • A tennis ball (or any suitable ball).
Setup:

Place the chair in the middle with players kneeling on either side.

Gameplay:
  • Players take turns underarm, tossing the ball over the chair.
  • The goal is to make the ball bounce between the chair and the opponent to score a point.
  • The game can be played for a set time (e.g., two minutes), with the player scoring the most points winning.
  • Alternatively, the first player to reach a set number of points (e.g., eleven) wins.
Variations for Different Settings:
  • Children's Edition: Use a larger, softer ball to make catching and throwing easier.
  • Competitive Edition: Introduce rules to increase difficulty, such as requiring the ball to bounce only once.
  • Inclusive Edition: Adapt the game for varying physical abilities, modifying the chair height or distance as needed.
Additional Notes:
  • Chair Tennis is a versatile game that is fun and engaging for all ages.
  • It requires minimal equipment and space, making it ideal for indoor play or small areas.
  • The game encourages hand-eye coordination, quick reflexes, and friendly competition.
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Community Connector

Weekly Celebration

Objective:

Weekly Celebration is a reflective activity designed to promote gratitude and positive thinking. Participants answer four specific questions to reflect on their past week, focusing on positive experiences, acts of kindness, self-improvement, and future aspirations.

Players:

Individuals or groups in various settings such as classrooms, workplaces, or families.

Materials:
  • Pen and paper or a journal.
Setup:

Allocate five to ten minutes for the activity, ideally at the beginning or end of the week.

Gameplay:
  • Participants spend one-minute writing or drawing about the best part of the last seven days.
  • Write down one act of kindness done for someone else.
  • Note something done in the past week that added value to one's life.
  • Reflect on something in the future to look forward to.
Variations for Different Settings:
  • Educational Edition: Use it as a weekly reflection for students to foster positivity and gratitude.
  • Corporate Edition: Incorporate it into team meetings to build morale and encourage team bonding.
  • Family Edition: A shared activity to strengthen family bonds and encourage open communication.
Additional Notes:
  • Weekly Celebration is a simple yet powerful tool for improving mood and overall well-being.
  • It encourages mindfulness, gratitude, and positive anticipation.
  • This activity can be a meaningful routine for personal growth and group cohesion.

Download link for the Video HERE.

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